/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.model.team2.common.events;

import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.model.team2.TeamMember;
import com.aionengine.gameserver.model.team2.TemporaryPlayerTeam;
import com.aionengine.gameserver.network.aion.serverpackets.SM_SHOW_BRAND;
import com.aionengine.gameserver.utils.PacketSendUtility;
import com.google.common.base.Predicate;

/**
 * @author ATracer
 */
public class ShowBrandEvent<T extends TemporaryPlayerTeam<? extends TeamMember<Player>>> extends AlwaysTrueTeamEvent
        implements Predicate<Player> {

    private final T team;
    private final int targetObjId;
    private final int brandId;

    public ShowBrandEvent(T team, int targetObjId, int brandId) {
        this.team = team;
        this.targetObjId = targetObjId;
        this.brandId = brandId;
    }

    @Override
    public void handleEvent() {
        team.applyOnMembers(this);
    }

    @Override
    public boolean apply(Player member) {
        PacketSendUtility.sendPacket(member, new SM_SHOW_BRAND(brandId, targetObjId));
        return true;
    }

}
